Web21 jan. 2024 · FPakPlatformFile *PakPlatformFile; FString PlatformFileName = FPlatformFileManager::Get().GetPlatformFile().GetName(); if … WebUE4 PAK加载资源. 用CMD运行打开D:\Epic Games\UE_4.15\Engine\Binaries\Win64下有个UnrealPak文件. cd到路径后 通过运行时传递参数 UnrealPak.exe [要生成的pak文件] -create= [要打包的文件列表] -order= [文件在pak中排序描述文件] [输出格式] [是否加密] [是否压缩] 例如: UnrealPak.exe test.pak ...
【UE4 C++】 UnrealPak 与 Pak 的制作、挂载、加载
Web虚幻4版本:4.15 先说说最关键的函数LoadPackageAsync 加载路径 TEXT("/你的插件名字/xx“) 官网文档是[COREUOBJECT_API](API\Runtime\CoreUObject\UObject\COREUOBJECT_API_3)int32 LoadPackageAsync ( const FString & InName, Web12 jun. 2024 · Super::BeginPlay (); OldPlatform = &FPlatformFileManager::Get ().GetPlatformFile (); PakPlatform = MakeShareable (new FPakPlatformFile ()); PakPlatform->Initialize (&FPlatformFileManager::Get ().GetPlatformFile (), TEXT ("")); FPlatformFileManager::Get ().SetPlatformFile (*PakPlatform.Get ()); FString … gmail account additional email addresses
引擎启动时 Pak 的加载 虚幻社区知识库
Web28 nov. 2024 · NetPlatform = new FStreamingNetworkPlatformFile(); PakPlatform = new FPakPlatformFile(); // We will hold a refernce to the normal local platform file for all local manglings :D PlatformFile = &FPlatformFileManager::Get().GetPlatformFile(); So we have now our files ready and can start to initialize the network one using a host string (host:port) WebFPakPlatformFile:继承自IPlatformFile,用来挂载PAK FPlatformFileManager:管理IPlatformFile的类,SetPlatformFile是设置最顶层的IPlatformFile TSharedPtr<>:UE4封装的智能指针,这是是用于c++原生类的指针. 直接上代码,在注释里进行详解 Build.cs添加PakFile模块. PublicDependencyModuleNames. Web30 okt. 2024 · pakPlatformFile = new FPakPlatformFile(); // But we don't want the engine to lose information of other packages // (and what ever other stuff), thus get the current … gmail account checking info